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Here is an experiment to try and see how well a character generation system for a new version of Starforce Battles might work.

A player would be able to, in effect, design their empire's starting cast of characters. Spells would cost 500 resource points each, but the player would not know which spells that their character would start with.

Characters

Base Cost = 100 resource points
Skills = 100 resource point per level
Spells = 500 resource points per spell

Example Character 1 - Cost: 100 resource points

Personal Combat: NONE
Diplomacy: NONE
Rulership: NONE
Military Command: NONE
Heroism: NONE
Intrigue: NONE
Magic: NONE

Example Character 1 - Cost: 1600 resource points

Personal Combat: SUPERIOR (500)
Diplomacy: EXCELLENT (400)
Rulership: GOOD (300)
Military Command: ADEQUATE (200)
Heroism: POOR (100)
Intrigue: NONE
Magic: NONE

For the sake of this experiment, I would ask any interested site users to assume that they have fifty thousand (50,000) resource points available to them to design their starting court of characters with, and to send me what they come up with, via either a site PM or e-mail. Do not post them in the forums, please.
(07-09-2009 08:24 AM)GrimFinger Wrote: [ -> ]Here is an experiment to try and see how well a character generation system for a new version of Starforce Battles might work.

A player would be able to, in effect, design their empire's starting cast of characters. Spells would cost 500 resource points each, but the player would not know which spells that their character would start with.

Characters

Base Cost = 100 resource points
Skills = 100 resource point per level
Spells = 500 resource points per spell

Example Character 1 - Cost: 100 resource points

Personal Combat: NONE
Diplomacy: NONE
Rulership: NONE
Military Command: NONE
Heroism: NONE
Intrigue: NONE
Magic: NONE

Example Character 1 - Cost: 1600 resource points

Personal Combat: SUPERIOR (500)
Diplomacy: EXCELLENT (400)
Rulership: GOOD (300)
Military Command: ADEQUATE (200)
Heroism: POOR (100)
Intrigue: NONE
Magic: NONE

For the sake of this experiment, I would ask any interested site users to assume that they have fifty thousand (50,000) resource points available to them to design their starting court of characters with, and to send me what they come up with, via either a site PM or e-mail. Do not post them in the forums, please.

is there a min/max for number of characters for the starting court?

how many spells are there, and is there a max for # of spells that a character could have?

are we to assume that character actions will be similar to that in HW?
Should we post it in a private message that becomes public at your discretion or just go on ahead and post it on the forums?
(07-10-2009 03:24 AM)JD Wrote: [ -> ]Should we post it in a private message that becomes public at your discretion or just go on ahead and post it on the forums?

You can do which ever you want to. It's merely an experiment, anyway.
(07-10-2009 01:08 AM)Clay Wrote: [ -> ]is there a min/max for number of characters for the starting court?

For this particular experiment, no, there is no limit to the number of characters for the starting court - except the amount of resource points allocated for designing the starting cast of characters.

(07-10-2009 01:08 AM)Clay Wrote: [ -> ]how many spells are there, and is there a max for # of spells that a character could have?

I don't know how many spells there would be. That just depends. Also, this experiment utilizes spells. It may end up being something else, rather than spells. I suppose that I was thinking that each level of skill in MAGIC could allow a maximum of one spell, which would equate to a maximum of five spells per character - but only if the characters have superior magic ability.

(07-10-2009 01:08 AM)Clay Wrote: [ -> ]are we to assume that character actions will be similar to that in HW?

Probably so for the purposes of this particular experiment.

The setting is different than Hyborian War, so a character system for the setting would probably be different, too, don't you think?

I don't know what, exactly, I want to use, yet. Hence, why I experiment.
(07-09-2009 08:24 AM)GrimFinger Wrote: [ -> ]For the sake of this experiment, I would ask any interested site users to assume that they have fifty thousand (50,000) resource points available to them to design their starting court of characters with

At 100 resource points each, fifty thousand resource points could yield a maximum of 500 characters with all skill areas set to a NONE level.

A single character maxed out in all areas would cost 6,100 points, if I added correctly off the top of my head, just now.

I am open to suggestions.
(07-11-2009 07:52 AM)GrimFinger Wrote: [ -> ]
(07-10-2009 01:08 AM)Clay Wrote: [ -> ]how many spells are there, and is there a max for # of spells that a character could have?

I don't know how many spells there would be. That just depends. Also, this experiment utilizes spells. It may end up being something else, rather than spells. I suppose that I was thinking that each level of skill in MAGIC could allow a maximum of one spell, which would equate to a maximum of five spells per character - but only if the characters have superior magic ability.

so, for magic ability, do we spend 100 pts for each level of magic, and then an additional 500 pts for each spell? or is it basically 500 pts per magic level ability, and you get 1 spell for each ability level?

spells seperate would allow for a char to have superior magic ability, but only 1 or 2 spells, which I could see being feasible.

spells tied to ability level would have a char with exc ability have 4 spells.
(07-18-2009 03:54 AM)Clay Wrote: [ -> ]so, for magic ability, do we spend 100 pts for each level of magic, and then an additional 500 pts for each spell? or is it basically 500 pts per magic level ability, and you get 1 spell for each ability level?

spells seperate would allow for a char to have superior magic ability, but only 1 or 2 spells, which I could see being feasible.

spells tied to ability level would have a char with exc ability have 4 spells.

It was intended that you pay for the levels and each spell separately.

But, it likely would not work, either route. The figures would have to be adjusted, or a limit set to the amount of characters that one could create initially.

I don't fully know yet whether it will be feasible and practical, at all. That's simply because a character system entails more manual tracking of information. Part of that would stem from how data is presented. A given set of data can be presented different ways.

Also, one point of having characters is so that players can interact with one another through those characters. Players will want to assassinate other players' characters. I have to decide, in a space/galactic setting how and on what levels characters can interact. That, in turn, entails a set of available orders that players can choose from.

Some data in the game would never change, once added to the databases. That type of data is a non-issue, except in the initial instance. Characters would entail repetition in dealing with data. If you have a character to assassinate someone else's character, then there has to be either text narrative, or there has to be some other way to communicate back to all players in that scenario that the character is dead or still alive. This can be done with something as simple as a one word (or even a one character) status report. The more time consuming approach of text narrative would, I think, prove to be the more worthwhile approach.

I may simply end up rolling dice to determine the number of characters that each player starts with.

Or, ultimately, I may dispense with a character system, altogether.
(07-18-2009 09:04 AM)GrimFinger Wrote: [ -> ]
(07-18-2009 03:54 AM)Clay Wrote: [ -> ]so, for magic ability, do we spend 100 pts for each level of magic, and then an additional 500 pts for each spell? or is it basically 500 pts per magic level ability, and you get 1 spell for each ability level?

spells seperate would allow for a char to have superior magic ability, but only 1 or 2 spells, which I could see being feasible.

spells tied to ability level would have a char with exc ability have 4 spells.

It was intended that you pay for the levels and each spell separately.

But, it likely would not work, either route. The figures would have to be adjusted, or a limit set to the amount of characters that one could create initially.

I don't fully know yet whether it will be feasible and practical, at all. That's simply because a character system entails more manual tracking of information. Part of that would stem from how data is presented. A given set of data can be presented different ways.

Also, one point of having characters is so that players can interact with one another through those characters. Players will want to assassinate other players' characters. I have to decide, in a space/galactic setting how and on what levels characters can interact. That, in turn, entails a set of available orders that players can choose from.

Some data in the game would never change, once added to the databases. That type of data is a non-issue, except in the initial instance. Characters would entail repetition in dealing with data. If you have a character to assassinate someone else's character, then there has to be either text narrative, or there has to be some other way to communicate back to all players in that scenario that the character is dead or still alive. This can be done with something as simple as a one word (or even a one character) status report. The more time consuming approach of text narrative would, I think, prove to be the more worthwhile approach.

I may simply end up rolling dice to determine the number of characters that each player starts with.

Or, ultimately, I may dispense with a character system, altogether.

What the hell is this?
(07-19-2009 03:25 PM)King Cormac Wrote: [ -> ]What the hell is this?

Something that you already said that you were not interested in.
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