The secret of monkey island 2nd big task (finding the tresure)
I dunno what to do ... dont tell me just hint meh... please oh and peeps everyone should do this with the game there playing it can be helpful and fun (sounds like a retarded dork) So could anyone tip me on monkey island and ill help as will other people hopefully on your problems
The games
The Secret of Monkey Island
The Secret of Monkey Island The series debuted in 1990 with The Secret of Monkey Island on the PC MS-DOS, Atari ST and Macintosh platforms; the game was later ported to Amiga, FM Towns and Mega-CD (1993). A remastered version with updated graphics and new voiceovers was released for PC Windows and Xbox Live Arcade on the 15 July 2009. An iPhone version was also released on 23 July 2009.
The game starts off with the main character Guybrush Threepwood stating "I want to be a pirate!" To do so, he must prove himself to three old pirate captains. During the perilous pirate trials, he meets the beautiful governor Elaine Marley, with whom he falls in love, unaware that the ghost pirate LeChuck also has his eyes on her. When Elaine is kidnapped, Guybrush procures crew and ship to track LeChuck down, defeat him and rescue his love.
Monkey Island 2: LeChuck's Revenge
Monkey Island 2: LeChuck's Revenge
The second game, Monkey Island 2: LeChuck's Revenge from 1991, was available for fewer platforms; it was only released for PC MS-DOS, Amiga, Macintosh, and later for FM Towns.
As Guybrush, with a treasure chest in hand, and Elaine hang onto ropes in a void, he tells her the story of the game. He has decided to find the greatest of all treasures, that of Big Whoop. Unwittingly, he helps revive LeChuck, who is now in zombie form. Guybrush is eventually captured by his arch-nemesis, but escapes with help from Wally and finds the treasure only to find himself dangling from a rope, as depicted at the beginning of the game. As Guybrush concludes his story, his rope breaks and he finds himself facing LeChuck, whom he finally defeats using voodoo. The surrealistic ending is open to a number of interpretations. In the manual of The Curse of Monkey Island, it is stated that Guybrush falls victim to a hex implemented by LeChuck. However, it should be noted that while LeChuck's Revenge was designed by Ron Gilbert, The Curse Of Monkey Island was not, suggesting a possible break in continuity between the episodes.
The Curse of Monkey Island
The Curse of Monkey Island, the third in the series, was exclusively available for PC Windows in 1997.
Guybrush unwittingly turns Elaine into a gold statue with a cursed ring and she is soon stolen by pirates. He tracks her down before searching for a ring that can lift the curse. LeChuck appears in a fiery demon form, and is on the heels of Guybrush until a standoff in LeChuck's amusement park ride, the Rollercoaster of Doom.
Escape from Monkey Island
Escape from Monkey Island, was released in 2000 for PC Windows, and in 2001 for Macintosh and PlayStation 2.
When Guybrush Threepwood and Elaine Marley return from their honeymoon, they find that Elaine has been declared officially dead, her mansion is under destruction order, and her position as governor is up for election. Guybrush investigates and unearths a conspiracy by LeChuck and evil real estate developer Ozzie Mandrill to use a voodoo talisman, "The Ultimate Insult," to make all pirates docile in order to turn the Caribbean into a center of tourism.
Tales of Monkey Island
Main article: Tales of Monkey Island
Tales of Monkey Island is a five-episode adventure series, developed by Telltale Games for WiiWare and PC. The first episode was released on 7th July 2009.
During a heated battle with his nemesis, the evil pirate LeChuck, Guybrush unwittingly unleashes an insidious pox that rapidly spreads across the Caribbean, turning pirates into zombie-like monsters. The Voodoo Lady sends Guybrush in search of a legendary sea sponge to stem the epidemic, but this seemingly straightforward quest has surprises around every corner.
Common themes
The games in the series share several minigames, puzzles, in-jokes, and references.
Maps
Each game contains a map puzzle, wherein Guybrush must use an unconventional map to find his way through a maze. The first game features a set of dance instructions that point the way through the dense forest of Mêlée IslandTM to find the Island's fabled treasure. In the second game, Guybrush must use a song from a dream sequence to find his way through LeChuck's dungeon. The third game is the reverse of this, as the instructions the player receives are traditional directions and need to be used on a theatre light board. The fourth game has a set of directions based on time, and the fifth based on animal sounds and the direction of the wind.
Recipes
Each game features a sequence of some sort, where players must gather the ingredients to create an item. Then, later in the game, the player has to create the item again, but this time around with improvised materials. In the first game, Guybrush must brew a voodoo concoction but, lacking ingredients, must improvise with the contents of his inventory, leading to amusing puns. In Monkey Island 2, at two points of the game, Guybrush has to create a voodoo doll, one time with legitimate ingredients, and one time with improvised ingredients. The same goes with the hangover medicine in Monkey Island 3 and the Ultimate Insult in Monkey Island 4. A preview of Tales reveals that the first puzzle in the game is to reconstruct a magic cutlass with improvised parts after Guybrush breaks it in the introduction.
Minigames
Each game also contains a minigame based on learning and repetition of a sequence in order to become more proficient: Insult Swordfighting in the first and third games, a number-based "password" as well as a spitting contest in the second, banjo fighting in the third, and insult arm wrestling and Monkey Kombat in the fourth. The first and fourth games also both feature a puzzle which involves following another character through several locations, a trick also used in Indiana Jones and the Fate of Atlantis. Some other minigames include naval cannon battles, and platform diving.
Pop-culture references
The Monkey Island series is full of spoofs, in-jokes, humorous references, and Easter eggs: so many, in fact, that entire web sites are dedicated to their detection and listing.
Running gags include lines such as "Look behind you, a three-headed monkey!", the introduction "My name is Guybrush Threepwood and I'm a mighty pirate", "How appropriate, you fight like a cow", "I'm selling these fine leather jackets" (a reference to Indiana Jones and the Last Crusade: The Graphic Adventure), and "That's the second biggest [object] I've ever seen", a catchphrase from the TV series Get Smart (and in EMI "That's the second largest... No, that IS the largest conch shell I've ever seen!"), and the astounding fact that Guybrush can hold his breath for ten minutes.
Ron Gilbert has openly admitted that sections of Monkey Island 2 borrowed extensively from the original Pirates of the Caribbean Disneyland ride, such as the famous "dog holding the keys to the jail-cell". However, he has also said that he thought the second movie (Pirates of the Caribbean: Dead Man's Chest) may have 'borrowed' from the Monkey Island series. The opening menu banjo music in Curse is also very reminiscent of the beginning of the Disneyland ride.
Each game in the series features cameo appearances by Steve Purcell's characters Sam & Max, who were featured in their own LucasArts adventure game, Sam & Max Hit the Road.
The secret of Monkey Island
None of the games explicitly reveal the "Secret of Monkey Island" (although creator Ron Gilbert has stated that the secret was not revealed in any of the games, and that the true secret would be revealed if he got to work on the fifth entry in the series). LeChuck himself, when asked in the second and third games, refuses to answer the question; Guybrush can eventually prod LeChuck to confess that he does not know what the secret is.
Gilbert stated that he never told anyone what the true secret of Monkey Island is. A large article about the subject can be found here.
Gilbert stated in a 2004 interview that when the game was originally conceived it was considered "too big", so they split it into three parts. He added that he "knows what the third [part] is" and "how the story's supposed to end," indicating that he had a definite concept of the secret and a conclusive third game.
The team behind Escape from Monkey Island attempted to resolve the issue by showing that the Giant Monkey Head was actually the control room of a Giant Monkey Robot. The cut-scene in which the revelation was made is called "The Real Secret of Monkey Island".