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  HW-955 - Shem - GrimFinger
Posted by: GrimFinger - 03-18-2022, 03:37 PM - Forum: Turn Results From Past Games - No Replies

Turn #40

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  The Number of Characters that the Player Kingdoms of Hyborian War Start With
Posted by: GrimFinger - 02-20-2022, 06:03 AM - Forum: Hyborian War Discussion - No Replies

The Number of Characters that the Player Kingdoms of Hyborian War Start With:

Aquilonia = 17
Amazonia = 10
Argos = 15
Asgard = 10
Border Kingdom = 13
Brythunia = 10
Cimmeria = 13
Corinthia = 12
Darfar = 9
Hyperborea = 18
Hyrkania = 9
Iranistan = 11
Juma's Kingdom = 10
Kambulja = 15
Keshan = 17
Khauran = 15
Khitai = 18
Khoraja = 14
Kosala = 15
Koth = 19
Kusan = 18
Kush = 12
Nemedia = 18
Ophir = 14
Pictland = 11
Punt = 11
Shem = 13
Stygia = 20
Tombalku = 11
Turan = 18
Uttara Kuru = 18
Vanaheim = 12
Vendhya = 16
Zamora = 14
Zembabwei = 15
Zingara = 10


In Descending Order of How Many Characters that Player Kingdoms of Hyborian War Start With:

Stygia = 20
Koth = 19
Hyperborea = 18
Kusan = 18
Khitai = 18
Nemedia = 18
Turan = 18
Uttara Kuru = 18
Keshan = 17
Vendhya = 16
Argos = 15
Kambulja = 15
Khauran = 15
Kosala = 15
Zembabwei = 15
Khoraja = 14
Ophir = 14
Zamora = 14
Border Kingdom = 13
Cimmeria = 13
Shem = 13
Corinthia = 12
Kush = 12
Vanaheim = 12
Iranistan = 11
Pictland = 11
Punt = 11
Tombalku = 11
Amazonia = 10
Asgard = 10
Brythunia = 10
Juma's Kingdom = 10
Zingara = 10
Darfar = 9
Hyrkania = 9

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  Art for Inspiration
Posted by: GrimFinger - 02-19-2022, 02:42 PM - Forum: General Discussion - No Replies

[Image: Adrien_Guignet_-_Retreat_of_the_ten_thousand.jpg]

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  Starting Abilities of the Chancellors and Adjutants-General of the Player Kingdoms of
Posted by: GrimFinger - 02-19-2022, 11:01 AM - Forum: Hyborian War Discussion - No Replies

NOTE: A PDF file of the Starting Abilities of the Chancellors and Adjutants-General of the Player Kingdoms of Hyborian War is attached to the bottom of this message.

Amazonia

Bisal Mangwa
AMAZ-CHA
Personal Combat: None
Diplomacy: Good
Rulership: Excellent
Military Command: None
Heroism: None
Intrigue: Superior
Magic: Poor

Dambago Kazemba
AMAZ-ADJ
Personal Combat: Excellent
Diplomacy: None
Rulership: None
Military Command: Good
Heroism: Poor
Intrigue: None
Magic: None

Aquilonia

Count Guilaime Terentius
AQUI-CHA
Personal Combat: Poor
Diplomacy: Good
Rulership: Good
Military Command: None
Heroism: Poor
Intrigue: Adequate
Magic: Poor

Manius Selos
AQUI-ADJ
Personal Combat: Adequate
Diplomacy: Poor
Rulership: Poor
Military Command: Good
Heroism: Poor
Intrigue: None
Magic: None

Argos

Stronius Marcos
ARGO-CHA
Personal Combat: Excellent
Diplomacy: Adequate
Rulership: Good
Military Command: Good
Heroism: None
Intrigue: Adequate
Magic: None

Apallicus Fabius
ARGO-ADJ
Personal Combat: None
Diplomacy: None
Rulership: Poor
Military Command: Good
Heroism: Poor
Intrigue: Poor
Magic: None

Asgard

Lyse Rann
ASGA-CHA
Personal Combat: Adequate
Diplomacy: Poor
Rulership: Adequate
Military Command: None
Heroism: None
Intrigue: Poor
Magic: Poor

Roemaf Njal
ASGA-ADJ
Personal Combat: Superior
Diplomacy: None
Rulership: None
Military Command: Excellent
Heroism: Good
Intrigue: Poor
Magic: None

Border Kingdom

Bohimrir Gondlen
BORD-CHA
Personal Combat: Good
Diplomacy: Superior
Rulership: Poor
Military Command: None
Heroism: None
Intrigue: Excellent
Magic: Excellent

Gahn Hiytor
BORD-ADJ
Personal Combat: Adequate
Diplomacy: None
Rulership: None
Military Command: Superior
Heroism: Adequate
Intrigue: None
Magic: None

Brythunia

Saerich Willalfaric
BRYT-CHA
Personal Combat: Poor
Diplomacy: Adequate
Rulership: Good
Military Command: None
Heroism: None
Intrigue: Poor
Magic: Poor

Avallen Willalfaric
BRYT-ADJ
Personal Combat: Poor
Diplomacy: None
Rulership: Poor
Military Command: Superior
Heroism: Poor
Intrigue: None
Magic: None

Cimmeria

Lord Iberan Nan
CIMM-CHA
Personal Combat: Good
Diplomacy: Excellent
Rulership: Adequate
Military Command: None
Heroism: None
Intrigue: None
Magic: Poor

Roth Dronanol
CIMM-ADJ
Personal Combat: Poor
Diplomacy: None
Rulership: None
Military Command: Excellent
Heroism: Adequate
Intrigue: None
Magic: None

Corinthia

Count Derlok Nyad
CORI-CHA
Personal Combat: Adequate
Diplomacy: Poor
Rulership: Good
Military Command: None
Heroism: None
Intrigue: Adequate
Magic: Poor

Athos Zyras
CORI-ADJ
Personal Combat: None
Diplomacy: None
Rulership: None
Military Command: Adequate
Heroism: Adequate
Intrigue: Poor
Magic: None

Darfar

Dadshan Mokoto
DARF-CHA
Personal Combat: Poor
Diplomacy: Good
Rulership: Adequate
Military Command: None
Heroism: None
Intrigue: Poor
Magic: Adequate

Mabrash Kadsina
DARF-ADJ
Personal Combat: None
Diplomacy: None
Rulership: None
Military Command: Good
Heroism: Excellent
Intrigue: Poor
Magic: None

Hyperborea

Count Inkar Pohjolan
HYPE-CHA
Personal Combat: Excellent
Diplomacy: Poor
Rulership: Excellent
Military Command: None
Heroism: None
Intrigue: Excellent
Magic: Poor

Gothan Khotalr
HYPE-ADJ
Personal Combat: Poor
Diplomacy: Good
Rulership: None
Military Command: Superior
Heroism: Excellent
Intrigue: Adequate
Magic: Poor

Hyrkania

Bamdan Thneyham
HYRK-CHA
Personal Combat: Good
Diplomacy: Adequate
Rulership: Adequate
Military Command: None
Heroism: None
Intrigue: Superior
Magic: Poor

Keran Perzahak
HYRK-ADJ
Personal Combat: Good
Diplomacy: None
Rulership: Adequate
Military Command: Adequate
Heroism: Poor
Intrigue: Adequate
Magic: None

Iranistan

Ashar Gudiya
IRAN-CHA
Personal Combat: Superior
Diplomacy: Good
Rulership: Excellent
Military Command: None
Heroism: None
Intrigue: Poor
Magic: None

Arshak Shahbad
IRAN-ADJ
Personal Combat: Adequate
Diplomacy: None
Rulership: None
Military Command: Poor
Heroism: Poor
Intrigue: None
Magic: None

Juma’s Kingdom

Zumba Chinfue
JUMA-CHA
Personal Combat: Adequate
Diplomacy: Excellent
Rulership: Good
Military Command: None
Heroism: None
Intrigue: Poor
Magic: None

Wetumba Chinfue
JUMA-ADJ
Personal Combat: Poor
Diplomacy: Adequate
Rulership: Poor
Military Command: Adequate
Heroism: Poor
Intrigue: Poor
Magic: None

Kambulja

Phong Stung-Thom
KAMB-CHA
Personal Combat: Poor
Diplomacy: Poor
Rulership: Good
Military Command: Adequate
Heroism: None
Intrigue: Superior
Magic: None

Sihonae Aye-Eun
KAMB-ADJ
Personal Combat: Adequate
Diplomacy: None
Rulership: None
Military Command: Superior
Heroism: Excellent
Intrigue: None
Magic: None

Keshan

Lord Lafanda Gadrem
KESH-CHA
Personal Combat: Superior
Diplomacy: Good
Rulership: Good
Military Command: None
Heroism: None
Intrigue: Poor
Magic: Poor

Ejuran Gorulga
KESH-ADJ
Personal Combat: Poor
Diplomacy: None
Rulership: None
Military Command: Good
Heroism: Adequate
Intrigue: Superior
Magic: None

Khauran

Peries Arkhaurus
KHAU-CHA
Personal Combat: Poor
Diplomacy: Adequate
Rulership: Excellent
Military Command: Poor
Heroism: Good
Intrigue: None
Magic: Poor

Assyur Mishelldius
KHAU-ADJ
Personal Combat: Poor
Diplomacy: None
Rulership: None
Military Command: Adequate
Heroism: Poor
Intrigue: None
Magic: None

Khitai

Shaou La-Gu
KHIT-CHA
Personal Combat: None
Diplomacy: Adequate
Rulership: Adequate
Military Command: None
Heroism: None
Intrigue: Poor
Magic: None

Shan Chi
KHIT-ADJ
Personal Combat: Poor
Diplomacy: None
Rulership: None
Military Command: Good
Heroism: Excellent
Intrigue: None
Magic: None

Khoraja

Wuhan Altaku
RAJA-CHA
Personal Combat: None
Diplomacy: Superior
Rulership: Good
Military Command: None
Heroism: Poor
Intrigue: Poor
Magic: Good

Banaric Thespides
RAJA-ADJ
Personal Combat: Superior
Diplomacy: Poor
Rulership: None
Military Command: Excellent
Heroism: Adequate
Intrigue: Poor
Magic: None

Kosala

Tirup Yajora
KOSA-CHA
Personal Combat: None
Diplomacy: Good
Rulership: Good
Military Command: Adequate
Heroism: None
Intrigue: Poor
Magic: Adequate

High Lord Layan Matsya
KOSA-ADJ
Personal Combat: None
Diplomacy: None
Rulership: Excellent
Military Command: Good
Heroism: Excellent
Intrigue: Good
Magic: None

Koth

Sarventos Sabaninus
KOTH-CHA
Personal Combat: Good
Diplomacy: Excellent
Rulership: Adequate
Military Command: None
Heroism: None
Intrigue: Poor
Magic: Poor

Lord Antonn Strabonus
KOTH-ADJ
Personal Combat: Poor
Diplomacy: None
Rulership: Good
Military Command: Superior
Heroism: ood
Intrigue: Superior
Magic: None

Kusan

Yu Min Shu
KUSA-CHA
Personal Combat: None
Diplomacy: Good
Rulership: Good
Military Command: None
Heroism: None
Intrigue: Poor
Magic: None

K’ang Chintao
KUSA-ADJ
Personal Combat: Adequate
Diplomacy: None
Rulership: None
Military Command: Good
Heroism: Superior
Intrigue: None
Magic: None

Kush

Malia Eascus
KUSH-CHA
Personal Combat: Poor
Diplomacy: None
Rulership: Adequate
Military Command: None
Heroism: None
Intrigue: Good
Magic: None

Sinaal Rawoah
KUSH-ADJ
Personal Combat: Poor
Diplomacy: None
Rulership: None
Military Command: Superior
Heroism: Adequate
Intrigue: None
Magic: None

Nemedia

Arianus Tarascus
NEME-CHA
Personal Combat: None
Diplomacy: Good
Rulership: Good
Military Command: None
Heroism: None
Intrigue: Excellent
Magic: Poor

Altairus Numa
NEME-ADJ
Personal Combat: Good
Diplomacy: None
Rulership: None
Military Command: Superior
Heroism: Poor
Intrigue: Poor
Magic: None

Ophir

Ranxal Alarkar
OPHI-CHA
Personal Combat: Poor
Diplomacy: Superior
Rulership: Good
Military Command: None
Heroism: None
Intrigue: Poor
Magic: None

Balg Mecanta
OPHI-ADJ
Personal Combat: Adequate
Diplomacy: None
Rulership: None
Military Command: Excellent
Heroism: Superior
Intrigue: Poor
Magic: None

Pictland

Ononda Nek
PICT-CHA
Personal Combat: None
Diplomacy: Adequate
Rulership: Good
Military Command: None
Heroism: None
Intrigue: Poor
Magic: None

Mogaraga Seka
PICT-ADJ
Personal Combat: Poor
Diplomacy: None
Rulership: Poor
Military Command: Good
Heroism: Excellent
Intrigue: None
Magic: None

Punt

Warchief Kitu Maputa
PUNT-CHA
Personal Combat: Poor
Diplomacy: Poor
Rulership: Good
Military Command: None
Heroism: None
Intrigue: None
Poor

Negek Shakaluzu
PUNT-ADJ
Personal Combat: None
Diplomacy: None
Rulership: None
Military Command: Superior
Heroism: Good
Intrigue: Poor
None

Shem

Gesh Khumbanigash
SHEM-CHA
Personal Combat: Poor
Diplomacy: Superior
Rulership: Adequate
Military Command: None
Heroism: Poor
Intrigue: None
Magic: None

Gilzan Totrasmek
SHEM-ADJ
Personal Combat: None
Diplomacy: None
Rulership: Good
Military Command: Poor
Heroism: Excellent
Intrigue: None
Magic: None

Stygia

Parasan Ctesphon
STYG-CHA
Personal Combat: Good
Diplomacy: Poor
Rulership: Adequate
Military Command: None
Heroism: None
Intrigue: Poor
Magic: Excellent

Tothmekri Kutamun
STYG-ADJ
Personal Combat: Poor
Diplomacy: Poor
Rulership: Adequate
Military Command: Superior
Heroism: Superior
Intrigue: Poor
Magic: Poor

Tombalku

Qadar N’Duna
TOMB-CHA
Personal Combat: None
Diplomacy: Adequate
Rulership: Adequate
Military Command: None
Heroism: None
Intrigue: Good
Magic: None

Lord Zehbeh Sakumbe
TOMB-ADJ
Personal Combat: Good
Diplomacy: Poor
Rulership: Excellent
Military Command: Adequate
Heroism: Good
Intrigue: Poor
Magic: None


Turan

Vizier Amal
TURA-CHA
Personal Combat: None
Diplomacy: Good
Rulership: Good
Military Command: None
Heroism: None
Intrigue: Adequate
Magic: Poor

Salzir Artaban
TURA-ADJ
Personal Combat: None
Diplomacy: None
Rulership: Poor
Military Command: Adequate
Heroism: Adequate
Intrigue: Poor
Magic: None

Uttara Kuru

Lord Manvi Tark
UTTA-CHA
Personal Combat: Poor
Diplomacy: Good
Rulership: Good
Military Command: None
Heroism: None
Intrigue: Poor
Magic: Good

Sanaj Nuboor
UTTA-ADJ
Personal Combat: Adequate
Diplomacy: None
Rulership: None
Military Command: Adequate
Heroism: Poor
Intrigue: Good
Magic: None

Vanaheim

Egerend Woden
VANA-CHA
Personal Combat: None
Diplomacy: Superior
Rulership: Good
Military Command: None
Heroism: None
Intrigue: Adequate
Magic: None

Sirmishad Aigur
VANA-ADJ
Personal Combat: Poor
Diplomacy: None
Rulership: None
Military Command: Excellent
Heroism: Good
Intrigue: None
Magic: Poor

Vendhya

Jaipursa Jamaner
VEND-CHA
Personal Combat: Poor
Diplomacy: Poor
Rulership: Excellent
Military Command: None
Heroism: None
Intrigue: Poor
Magic: None

Shahal Shan
VEND-ADJ
Personal Combat: Adequate
Diplomacy: None
Rulership: None
Military Command: Poor
Heroism: Poor
Intrigue: Poor
Magic: None

Zamora

Urias Stahir
ZAMO-CHA
Personal Combat: Poor
Diplomacy: Good
Rulership: Good
Military Command: Excellent
Heroism: Poor
Intrigue: None
Magic: Excellent

Samarides Baza
ZAMO-ADJ
Personal Combat: Good
Diplomacy: None
Rulership: None
Military Command: Adequate
Heroism: Poor
Intrigue: Poor
Magic: None

Zembabwei

Noble Rumbaka Nenaunir
ZEMB-CHA
Personal Combat: Poor
Diplomacy: Good
Rulership: Good
Military Command: None
Heroism: one
Intrigue: Adequate
Magic: Poor

Atrun Nenaunir
ZEMB-ADJ
Personal Combat: None
Diplomacy: None
Rulership: None
Military Command: Good
Heroism: Poor
Intrigue: Poor
Magic: None

Zingara

Chabela of Guarralid
ZING-CHA
Personal Combat: Superior
Diplomacy: Poor
Rulership: Good
Military Command: None
Heroism: None
Intrigue: None
Magic: Adequate

Sandokazi Esanti
ZING-ADJ
Personal Combat: Poor
Diplomacy: Adequate
Rulership: None
Military Command: Excellent
Heroism: Poor
Intrigue: Adequate
Magic: None



Attached Files
.pdf   Abilities of the Starting Chancellors and Adjutants-General for Hyborian War.pdf (Size: 84.68 KB / Downloads: 0)
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  HW-957 - Turn 54 - Vanaheim - JWS
Posted by: GrimFinger - 02-09-2022, 06:59 PM - Forum: Turn Results From Past Games - No Replies

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  HW-957 - Turn 53 - Vanaheim - JWS
Posted by: GrimFinger - 02-07-2022, 11:37 PM - Forum: Turn Results From Past Games - No Replies

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  [Declaration Order] Assign Province Ruler (Rulership)
Posted by: GrimFinger - 02-07-2022, 10:40 PM - Forum: Understanding the Rules of Hyborian War - No Replies

RULERSHIP

Assign Province Ruler: Provinces are more productive and loyal when they have an effective character as their ruler. Any type of character may rule a province. A province ruler must be picked from among those of your characters who were born in that province. If none of your unassigned characters were born in that province, you may assign the character of your choice. You may not assign the tasks of ruling more than one province to a single character. Your Chancellor is pre-assigned as the ruler of your capital province. Remember, provincial rulers have LIFETIME assignments. Thus it is not necessary to use a declaration order assigning a character to be a province ruler if that character is already a province ruler. It is not required that each province has a province ruler, however, provinces without rulership will suffer for the lack. The provincial rulers may be commanded to actively rule on the same turn in which they are assigned a rulership position. Example:

I DECLARE (Character ID) ®ule (P)rovince (XYZ)

Note: Neither a province ruler nor monarch may "retire". Rulership is a lifetime assignment. However, a province ruler may abdicate his title to become a monarch. In such cases you may assign a new province ruler to the province vacated on that same turn.

SOURCE: http://www.reality.com/hwdecrul.htm

Number #1 - Any type of character may rule a province.


Number #2 -A province ruler must be picked from among those of your characters who were born in that province.


Number #3 - If none of your unassigned characters were born in that province, you may assign the character of your choice.


Number #4 - You may not assign the tasks of ruling more than one province to a single character.


Number #5 - Your Chancellor is pre-assigned as the ruler of your capital province. Players can never assign any character as the ruler of their capital province. The game always auto-assigns the Chancellor as the ruler of your capital province.

NOTE: Remember, provincial rulers have LIFETIME assignments.

NOTE: The Chancellor always doubles as the provincial ruler of the capital province.

NOTE: A province ruler may abdicate his title to become a monarch. In such cases, you may assign a new province ruler to the province vacated on that same turn.

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  [Declaration Order] Assign Monarch (Rulership)
Posted by: GrimFinger - 02-07-2022, 08:55 PM - Forum: Understanding the Rules of Hyborian War - No Replies

RULERSHIP

Assign Monarch: Every kingdom must have one character as the monarch. A good monarch can go a long way to improve the productivity and loyalty of all your provinces. Whenever a monarch dies, you must select a successor to take his place. Tradition constrains those whom you may choose as a new monarch as follows: 1) The monarch must be either a NOBLE of your kingdom or else a character from the same family as the previous monarch (have the same last name). 2) If there are no nobles or royal family, you must choose from among your PRIESTS, HEROES, and GENERALS. 3) If you have none of those characters, you may choose either a WIZARD, AGENT or your ADJUTANT-GENERAL. If you do not choose a new monarch or attempt to break tradition, then the royal court will select the new monarch using rules 1,2,3 above. Remember, monarchs have LIFETIME assignments. Thus it is not necessary to use a declaration order assigning a character to be a monarch if that character is already a monarch. It is required that each kingdom have a monarch at all times. Thus if your original monarch dies you will need to assign a new monarch on the turn in which the old monarch dies. If no such declaration order is issued your Chancellor will automatically select a new monarch for the kingdom. The monarch may be commanded to "Actively Rule" on the same turn in which they are assigned a rulership position. Example:

I DECLARE (character ID) (M)onarch

SOURCE: http://www.reality.com/hwdecrul.htm

To assign/name a new monarch from your kingdom's court of characters, go by the following list. This list isn't optional. It is mandatory. If you ignore it, and just try to name whatever character that you want to, regardless of what this list says, then the computer program will override your choice, and you will end up stuck with that choice, until that new monarch character dies.

  1. The monarch must be either a NOBLE of your kingdom or else a character from the same family as the previous monarch (have the same last name).
  2. If there are no nobles or royal family, you must choose from among your PRIESTS, HEROES, and GENERALS.
  3. If you have none of those characters, you may choose either a WIZARD, AGENT or your ADJUTANT-GENERAL.
  4. If you do not choose a new monarch or attempt to break tradition, then the royal court will select the new monarch using rules 1,2,3 above.

Or in other words:

Option Number #1 - Noble or a character from the same family as the previous monarch.

If you have one or more of these, then those will be the only choices available for you to choose from.

If you have no Noble and no other living character from the same family as the previous monarch available to choose from, then go to Option Number #2.


Option Number #2 - Priest, Hero, or General.

If you have no Priest, Hero, or General, then go to Option Number #3.


Option Number #3 - Wizard, Agent, or Adjutant-General.

NOTE: Remember, monarchs have LIFETIME assignments! 

NOTE: Monarchs may not retire. The only reason they may be replaced is if they die.

NOTE: The Chancellor may never be assigned to be the monarch.

NOTE: It is required that each kingdom have a monarch at all times.

NOTE: if your original monarch dies you will need to assign a new monarch on the turn in which the old monarch dies.

NOTE: If no such declaration order is issued your Chancellor will automatically select a new monarch for the kingdom.

NOTE: The monarch may be commanded to "Actively Rule" on the same turn in which they are assigned a rulership position.

NOTE: It is not necessary to use a declaration order assigning a character to be a monarch if that character is already a monarch.

NOTE: If you do not choose a new monarch or attempt to break tradition, then the royal court will select the new monarch for you.

NOTE: At a minimum, a kingdom will have two characters, the Chancellor (who always doubles as the provincial ruler of the capital province) and the Adjutant-General (who will become the monarch if no other characters exist to fill that position) (also, the ADJ can fulfill the role of Monarch, if they meet the requirements under #1 or #2, above).

NOTE: A province ruler may abdicate his title to become a monarch. In such cases, you may assign a new province ruler to the province vacated on that same turn.

NOTE: If you try to assign Conan as your kingdom's monarch, you will always meet with disappointment. It will fail, and your Chancellor will automatically select a new monarch for the kingdom, using the rules above. There is no recorded instance of Conan accepting the throne of any kingdom that he has ever been assigned monarch of.

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  The Forum!
Posted by: coolfantasyname - 02-06-2022, 02:24 PM - Forum: General Discussion - Replies (2)

I was just thinking about this the other day.  How long has it been since you had the forum working?  Is it an extra cost?  Anywho, good luck with the plan!

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  HW-957 - Turn 52 - Vanaheim - JWS
Posted by: GrimFinger - 02-05-2022, 12:12 AM - Forum: Turn Results From Past Games - No Replies

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