User contributions

From Hyborian War Wiki
Jump to: navigation, search
Search for contributions
 
 
      
 
   

(newest | oldest) View (newer 50 | ) (20 | 50 | 100 | 250 | 500)

  • 20:46, 1 March 2022 (diff | hist) . . (+4,647). . N Strategic Magic(Created page with "Spells of this kind are only used during the strategic movement phase of an invasion or during raids. They may be used by both the offensive and defensive player in such situa...") (current)
  • 20:45, 1 March 2022 (diff | hist) . . (+1,976). . N War Preparations(Created page with "Before any army may either raid or invade, the proper war preparations must be made. War preparations represent the accumulation of the necessary suplies or the raising of a s...") (current)
  • 20:45, 1 March 2022 (diff | hist) . . (+3,445). . N Transfers of Wealth(Created page with "These orders are concerned with the direct transfer of wealth from one kingdom to another (referred to as DIPLOMATIC PAYMENTS). Remember that while tribute will aid you in neg...") (current)
  • 20:44, 1 March 2022 (diff | hist) . . (+1,583). . N Diplomacy(Created page with " DIPLOMACY Intent to Ally: This declaration announces the necessary preparations for your kingdom to become formally allied with another kingdom. Two kingdoms wishing to bec...") (current)
  • 20:44, 1 March 2022 (diff | hist) . . (+7,234). . N General Assignments and Movement(Created page with "Move Character: This order will cause a character to change his permanent residence to a different province. characters that are not assigned to an army will always return to...") (current)
  • 20:43, 1 March 2022 (diff | hist) . . (+2,723). . N Rulership(Created page with "Assign Monarch: Every kingdom must have one character as the monarch. A good monarch can go a long way to improve the productivity and loyalty of all your provinces. Whenever...") (current)
  • 13:27, 22 April 2011 (diff | hist) . . (+16). . Kingdoms(current)
  • 04:49, 22 April 2011 (diff | hist) . . (-7). . Kingdoms
  • 04:47, 22 April 2011 (diff | hist) . . (+15,690). . N Kingdoms(Created page with "{| class="wikitable" |+ '''Table of Correspondences''' |- ! align="left" | Kingdom !! align="left" | Description(s) |- | Aquilonia || Symbol of might in the Hyborian Age, Aquilon...")
  • 03:55, 22 April 2011 (diff | hist) . . (+4). . Main Page(current)
  • 12:05, 14 April 2011 (diff | hist) . . (+1). . m Characters(current)
  • 12:04, 14 April 2011 (diff | hist) . . (+42). . m Characters
  • 23:35, 11 April 2011 (diff | hist) . . (-20). . Simulated Reality(current)
  • 23:33, 11 April 2011 (diff | hist) . . (+4). . Simulated Reality
  • 23:32, 11 April 2011 (diff | hist) . . (+2,448). . Nm Simulated Reality(Created page with "In everyday reality, the factors influencing the outcome of any particular event are numerous and sometimes unpredictable. The same can be said for Hyborian War. This rulebook co...")
  • 23:32, 11 April 2011 (diff | hist) . . (+4,016). . N Sequence of Battle(Created page with "The results of all battles in which you participate will be reported to you in blow-by-blow detail. You will read of the fanfare of trumpets, the shriek of sword against shield, ...") (current)
  • 23:32, 11 April 2011 (diff | hist) . . (+10,187). . N Invasions(Created page with "Invasions are full-fledged military campaigns. A successful invasion will result in your kingdom gaining control of the province which you have invaded. The invasion and conquest...") (current)
  • 23:31, 11 April 2011 (diff | hist) . . (-16). . Raids(current)
  • 23:31, 11 April 2011 (diff | hist) . . (+2,186). . N Raids(Created page with "Raids are fast moving attacks designed to devastate enemy provinces and to pillage loot for the coffers of your royal treasury. During war seasons as many as eight troops (approx...")
  • 23:30, 11 April 2011 (diff | hist) . . (+1,621). . N Province Defense(Created page with "Every province that you control will have standing defense orders to be used in case of an enemy attack. A standing order remains in effect from turn to turn until you change it....") (current)
  • 23:30, 11 April 2011 (diff | hist) . . (+1,006). . N Characters in Defense of Provinces(Created page with "When a province is invaded, all characters currently located in that province will respond to the invasion and join with troops in the defense. Naturally all characters assigned ...") (current)
  • 23:30, 11 April 2011 (diff | hist) . . (+1,370). . N Battle Lines(Created page with "Set piece battles are fought between formations of opposing troop units arrayed in orderly ranks called battle lines. Battle lines vary in length and in structure with the terrai...") (current)
  • 23:29, 11 April 2011 (diff | hist) . . (+1,287). . N Terrain(Created page with "A critical factor in determining the outcome of any battle is the terrain on which the battle is fought. Invasion forces and troops participating in the defense of a province wil...") (current)
  • 23:29, 11 April 2011 (diff | hist) . . (+2,304). . N Strategems(Created page with "Stratagems are devices or "tricks" used to deceive opponents in the course of warfare. Differing stratagems come into play during invasions and in province defense. Ambush: An a...") (current)
  • 23:28, 11 April 2011 (diff | hist) . . (+1,812). . N Battle Types(Created page with "Battles may occur either as the result of a raid or an invasion. There are three types of battles: dispersal, open field, and set piece. Dispersal: Dispersal battles occur only ...") (current)
  • 23:28, 11 April 2011 (diff | hist) . . (+2,680). . N Navies(Created page with "Imperial navies may move freely into and through friendly coastland provinces i.e those controlled by their kingdom or those controlled by a formal ally. They may move freely thr...") (current)
  • 23:28, 11 April 2011 (diff | hist) . . (+3,669). . N Imperial Armies(Created page with "Each kingdom has one imperial army for every three provinces it controls rounded to the nearest whole number. Each kingdom has a minimum of two imperial armies (exception--when t...") (current)
  • 23:28, 11 April 2011 (diff | hist) . . (+1,365). . N Provincial Armies(Created page with "Provincial armies are groups of troop units which, once assigned to a province, will patrol that province. Provincial armies are the first line of defense against enemy raids and...") (current)
  • 23:27, 11 April 2011 (diff | hist) . . (+669). . N Armies(Created page with "Armies are collections of troop units. The number of units in any given army may range from one to as many as you can afford to maintain. Each kingdom is allowed to have one prov...") (current)
  • 23:23, 11 April 2011 (diff | hist) . . (-48). . Errata(current)
  • 23:22, 11 April 2011 (diff | hist) . . (+2,690). . N Errata(Created page with "HYBORIAN WAR ERRATA Nov 21, 2005 edition 1. Any army (with the exception of your capital provincial army) may generally hold only thirty troops. A commanding general with Sup...")
  • 23:21, 11 April 2011 (diff | hist) . . (+2,060). . N Budgeting(Created page with "The final test of how your dreams of conquest will fill or drain your royal treasury is experience. In only a few turns the results of your actions will give you a better idea of...") (current)
  • 23:21, 11 April 2011 (diff | hist) . . (+1,282). . N Troop Maintenance Costs(Created page with "The cost of maintaining troops within a given province is based upon the total number of troops, both provincial and imperial, located within that province. The cost of maintaini...") (current)
  • 23:20, 11 April 2011 (diff | hist) . . (+719). . N Expenses(Created page with "Your kingdom will spend most of its wealth on the following: 1. War preparations. 2. Raising new troops beyond those levied by your provinces. 3. Maintaining armies in ...") (current)
  • 23:20, 11 April 2011 (diff | hist) . . (+504). . N Income(Created page with "Your kingdom may receive a small income each turn from any or all of the following (depending on your actions and their success): 1. Each troop successfully raiding a foreign...") (current)
  • 23:20, 11 April 2011 (diff | hist) . . (+1,740). . N Trade Routes(Created page with "A network of trade routes criss-crosses Hyboria, carrying an enormous stream of wealth to and from the four corners of the world. Trade routes are not shown on the Hyborian War w...") (current)
  • 23:19, 11 April 2011 (diff | hist) . . (+2,395). . N The Royal Treasury(Created page with "Each turn you will receive a summary of the balance in your royal treasury. Wealth produced in provinces under your control as well as wealth obtained by other means, such as rai...") (current)
  • 23:19, 11 April 2011 (diff | hist) . . (+2,215). . N Economics(Created page with "There are two sections which appear in your kingdom report beginning on turn two which are intended to be your primary guides to wise economics. The first of these sections is th...") (current)
  • 23:18, 11 April 2011 (diff | hist) . . (+568). . N Non-Player Kingdoms(Created page with "Non-player kingdoms are in every respect exactly like player kingdoms, they have characters, they have armies, they may order their characters to do various missions, their armie...") (current)
  • 23:18, 11 April 2011 (diff | hist) . . (+1,923). . N National Integrity(Created page with "While there are only 36 player kingdoms in the game of Hyborian War, the world of Hyboria is divided into a total of 87 areas. Of these, 70 have national integrity, which means t...") (current)
  • 23:17, 11 April 2011 (diff | hist) . . (+1,417). . N Peace Years(Created page with "Your characters may be commanded with any of the orders listed in the rules during both peace years and war seasons with the following exception. The spells "Prophecy" and "Longl...") (current)
  • 23:17, 11 April 2011 (diff | hist) . . (+805). . N Victory Conditions(Created page with "Each kingdom has unique victory conditions. These conditions are listed in your Kingdom Report. Each turn you will receive a rating as to your relative progress towords victory. ...") (current)
  • 23:17, 11 April 2011 (diff | hist) . . (+803). . N Imperial Goals(Created page with "Every player kingdom in the game has a set of imperial goals. The goal is to capture two or three specific provinces and have a clear line of movement between the provinces and t...") (current)
  • 23:16, 11 April 2011 (diff | hist) . . (+2,884). . N Game Actions(Created page with "There are six main areas of action in which each kingdom may strive to attain its imperial ambition. These areas are Diplomacy, Rulership, Warfare, Heroics, Intrigue, and Magic. ...") (current)
  • 23:16, 11 April 2011 (diff | hist) . . (+1,840). . N Provinces(Created page with "Each kingdom starts the game with a certain number of provinces. To gain more provinces you must conquer them. Your armies may not pass through any province which you do not cont...") (current)
  • 23:15, 11 April 2011 (diff | hist) . . (+6,827). . N Characters(Created page with "In all times and places of Hyborian history there arose great men and women who stood out from among the common mass of humanity by virtue of exceptional capabilities and/or know...")
  • 23:15, 11 April 2011 (diff | hist) . . (+3,615). . N Troops(Created page with "Much of your kingdom's power resides in the might of your military forces. Troops are organized into four categories: Imperial armies, provincial armies, imperial navies, and sea...") (current)
  • 23:14, 11 April 2011 (diff | hist) . . (+972). . N Elements of Play(Created page with "There are three main elements of play in Hyborian War: troops, characters, and provinces. Your armies will consist of combinations of various types of troops led by certain chara...") (current)
  • 23:14, 11 April 2011 (diff | hist) . . (+2,216). . N Player Interaction and Diplomacy(Created page with "In many games (especially PBM games), a lot of diplomacy between players is required, to meet the game's objectives successfully. Typically, this player- to-player diplomacy is c...") (current)
  • 23:10, 11 April 2011 (diff | hist) . . (+5,155). . N Setting(Created page with "Each Hyborian War game represents in essence an "alternate history" of the Hyborian Age. In each game the history of the world will be different--the events which make up history...") (current)

(newest | oldest) View (newer 50 | ) (20 | 50 | 100 | 250 | 500)