08-19-2026, 01:09 PM
(This post was last modified: 08-19-2026, 01:45 PM by GrimFinger.)
If you dig right down to the very root of the problem of peace treaties, what you will arrive at and discover is that the core, underling problem is not any of the following:
1. Peace treaties are too easy to negotiate.
2. The use of tribute makes getting peace treaties too easy.
3. Avoid influence doesn't work like it should, so players end up getting way too many peace treaties on their opponents.
4. Any character can successfully negotiate peace treaties, which guarantees a flood of peace treaties happening.
All of those excuses and others, as well, make for convenient scapegoats for players of Hyborian War that choose to allow their frustration to get the best of them, when denied getting what they want - which is to attack any and all other kingdoms in the game that they want to, and whenever they want to. This desire for - and sense of - entitlement, that they somehow deserve to fight without peace treaties getting in their way, and that if RSI didn't make getting peace treaties so easy for players to get in the first place, then Hyborian War would be a great game. Even as these same haters of peace treaties whine, moan, groan, bitch, and complain about peace treaties without end, simultaneously, they resort to negotiating peace with others as much as and as frequently as they want to. There's a word for that, you know. It's called hypocrisy.
But complaining when things don't go your way has always been a part of Hyborian War. The game is played by human beings, after all, and as a species, we are very well-versed in the art of complaining. Heck, if we had nothing to complain about, we'd complain about that, also.
The real reason that there are so many peace treaties always in play in Hyborian War is because it is the players, themselves, which have their kingdoms' characters try to negotiate peace. Thus, it's human choices, human decisions, and human behavior that is the wellspring from whence so many, so very many peace treaties trace their source point of origin to. And that is not something that RSI programmed into players. There's lots of peace treaties brought into play by the players. These are the result of conscious, deliberate decisions on the part of players. Getting a peace treaty on that other guy's kingdom confers an advantage upon the one one whose characters are sent to negotiate peace, and human beings and human gamers routinely seek to obtain advantages in wargames.
As such, "fixing the problem" requires fixing human behavior and human choices and human-decision-making more so than RSI fixing what is, in actuality, a "perceived problem." Peace treaties in Hyborian War, though it isn't always popular to say it out loud, works exactly as it was designed and programmed by RSI to work. Human beings love to have their scapegoats, though. Their scapegoats are akin to a Linus' security blanket. Players scapegoats provide them a "safe space," of sorts. Bad peace treaties! Bad RSI! Give us what we want. Give us what we could give to ourselves.
Hyborian War players need to ditch their woke mentality and sense of entitlement. War is hell, and peace can be just as bad! Life isn't fair, whether you're playing Hyborian War or just living day-to-day in the real world. Deal with it!
Now, with that out of the way, let us proceed.
1. Peace treaties are too easy to negotiate.
2. The use of tribute makes getting peace treaties too easy.
3. Avoid influence doesn't work like it should, so players end up getting way too many peace treaties on their opponents.
4. Any character can successfully negotiate peace treaties, which guarantees a flood of peace treaties happening.
All of those excuses and others, as well, make for convenient scapegoats for players of Hyborian War that choose to allow their frustration to get the best of them, when denied getting what they want - which is to attack any and all other kingdoms in the game that they want to, and whenever they want to. This desire for - and sense of - entitlement, that they somehow deserve to fight without peace treaties getting in their way, and that if RSI didn't make getting peace treaties so easy for players to get in the first place, then Hyborian War would be a great game. Even as these same haters of peace treaties whine, moan, groan, bitch, and complain about peace treaties without end, simultaneously, they resort to negotiating peace with others as much as and as frequently as they want to. There's a word for that, you know. It's called hypocrisy.
But complaining when things don't go your way has always been a part of Hyborian War. The game is played by human beings, after all, and as a species, we are very well-versed in the art of complaining. Heck, if we had nothing to complain about, we'd complain about that, also.
The real reason that there are so many peace treaties always in play in Hyborian War is because it is the players, themselves, which have their kingdoms' characters try to negotiate peace. Thus, it's human choices, human decisions, and human behavior that is the wellspring from whence so many, so very many peace treaties trace their source point of origin to. And that is not something that RSI programmed into players. There's lots of peace treaties brought into play by the players. These are the result of conscious, deliberate decisions on the part of players. Getting a peace treaty on that other guy's kingdom confers an advantage upon the one one whose characters are sent to negotiate peace, and human beings and human gamers routinely seek to obtain advantages in wargames.
As such, "fixing the problem" requires fixing human behavior and human choices and human-decision-making more so than RSI fixing what is, in actuality, a "perceived problem." Peace treaties in Hyborian War, though it isn't always popular to say it out loud, works exactly as it was designed and programmed by RSI to work. Human beings love to have their scapegoats, though. Their scapegoats are akin to a Linus' security blanket. Players scapegoats provide them a "safe space," of sorts. Bad peace treaties! Bad RSI! Give us what we want. Give us what we could give to ourselves.
Hyborian War players need to ditch their woke mentality and sense of entitlement. War is hell, and peace can be just as bad! Life isn't fair, whether you're playing Hyborian War or just living day-to-day in the real world. Deal with it!
Now, with that out of the way, let us proceed.
[ To Be Continued ]

